We will also provide a list of plugins and cheat codes, as well as some of the most popular games that can be played using PCSX-Reloaded. In this article, we will cover everything you need to know about PCSX-Reloaded, including its history, versions, system requirements, how to use it, how to download and install it, how to run ROMs, how to configure it, how to assign plugins, how to use cheat codes, and how to troubleshoot common issues. Compiling with -fcommon fixes it.PCSX-Reloaded is a popular emulator that allows gamers to play PlayStation games on their computers. Update: looks like its due to changes in gcc10. usr/bin/ld: plugins/bladesio1/CMakeFiles/BladeSio1.dir/sio1.c.o:/home/algebro/Documents/projects/pcsxr/build/./plugins/bladesio1/sio1.c:58: multiple definition of `settings' plugins/bladesio1/CMakeFiles/BladeSio1.dir/cfg.c.o:/home/algebro/Documents/projects/pcsxr/build/./plugins/bladesio1/cfg.c:34: first defined hereĬlang-11: error: linker command failed with exit code 1 (use -v to see invocation) : & /usr/bin/clang -fPIC -g -shared -o plugins/bladesio1/libBladeSio1.so plugins/bladesio1/CMakeFiles/BladeSio1.dir/cfg.c.o plugins/bladesio1/CMakeFiles/BladeSio1.dir/sio1.c.o plugins/bladesio1/CMakeFiles/BladeSio1.dir/fifo.c.o plugins/bladesio1/CMakeFiles/BladeSio1.dir/connection.c.o & : Is anyone else getting a build error related to bladesio? I have not had any luck getting this package to build nor the upstream one.it looks like it's due to settings being defined multiple times: Linking C shared module plugins/bladesio1/libBladeSio1.soįAILED: plugins/bladesio1/libBladeSio1.so But this one is fast, probably the fastest and I wanted this to run on some old hardware that I am experimenting on. Yes this is a niche PS1 emulator, there are other better ones out there. I don't have much experience with compiling in linux or the make systems, so I just kinda swarmed by trying to make this compile (and the other newer repo) The funny thing is that the other package pcsxr which acknowledges that other repo, doesn't use any of the fresh code, and it just downloads a 2015 tag. So a repository exists with newer code (and possibly improvements, fixes?) to the one that pcsxr-git gets. (Note that pcsxr-git gets code dating 2017) Which seems to have been active up to 2020. I checked and indeed, FFMPEG seems to have deprecated that field : Looking into the other AUR package pcsxr, that one compiles fine However checking its PKGBUILD I discovered that it gets code from another repo? a fork of a fork of the original, this one ( ) Pcsxr-git/src/pcsxr/pcsxr/libpcsxcore/cdriso.c:287:45: error: 'AVStream' has no member named 'codec' There is an error in a file that complains about: Mesa ( mesa-panfork-git AUR, mesa-nightly-nvk-rusticl-intelrt-git AUR, mesa-rusticl-git AUR, mesa-git AUR, mesa-minimal-git AUR, amdonly-gaming-mesa AUR, mesa-enable-h264 AUR, mesa-amber) (make) Git ( git-vfs AUR, git-run-command-patch-git AUR, git-git AUR, git-fc AUR) (make) Zlib ( zlib-ng-compat-git AUR, zlib-git AUR, zlib-ng-compat AUR) Libpulse ( pulseaudio-dummy AUR, pulseaudio-git AUR) ( nvidia-340xx-utils AUR, amdgpu-pro-oglp AUR, libglvnd) Gtk3 ( gtk3-ubuntu AUR, gtk3-no_deadkeys_underline AUR, gtk3-patched-filechooser-icon-view AUR, gtk3-classic AUR, gtk3-classic-xfce AUR, gtk3-demos-git AUR, gtk3-docs-git AUR) Glibc ( glibc-git AUR, glibc-linux4 AUR, glibc-widevine AUR) Glib2 ( glib2-git AUR, glib2-patched-thumbnailer AUR, glib2-selinux AUR) Ffmpeg ( ffmpeg-intel-full-git AUR, ffmpeg-v4l2-request-git AUR, ffmpeg-nvcodec-11-1-git AUR, ffmpeg-git AUR, ffmpeg-libfdk_aac AUR, ffmpeg-threading-git AUR, ffmpeg-headless AUR, ffmpeg-amd-full-git AUR, ffmpeg-nonvidia AUR, ffmpeg-cuda AUR, ffmpeg-full AUR, ffmpeg-decklink AUR, ffmpeg-amd-full AUR, ffmpeg-full-git AUR, ffmpeg-obs AUR, ffmpeg-nocuda AUR)
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